Super Ghouls 'n Ghosts - One Credit Challenge, Level 2
The GnG series (Ghosts 'n Goblins, Ghouls 'n Ghosts, Super Ghouls 'n Ghosts, and newcomber PSP game Ultimate Ghosts 'n Goblins) is notorious for its difficulty. Really notorious. The games are fair, but they are frustrating because they require such precision. Hence it is this week's one credit challenge.
So what makes these games difficult? Well they pretty much all have these play features:
You start out in a suit of armor. One hit from any enemy removes that armor and reduces you to your boxers. Another hit kills you. Also, these games require you to fully commit when you jump. Once you hit the jump button, you are jumping and will land in the place decided by your direction at the time, facing the way you were when you jumping. This isn't a Mario game - there is no way to adjust the trajectory or direction of your jump mid-air. Also, there are always randomly spawning enemies on a level so you cannot purely memorize where everything is, but must be cognizant of where the randomly spawned enemies are.
The game is bright and colorful. It has great music and a variety of weapons you can use. It is fun, but it also makes you throw your controller at the wall in frustration.
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