Showing posts with label Wing Commander II: Vengeance of the Kilrathi. Show all posts
Showing posts with label Wing Commander II: Vengeance of the Kilrathi. Show all posts

Tuesday, July 17, 2007

Wing Commander II: Vengeance of the Kilrathi - Finished the Game

So Wing Commander II differs from the first game by having a cohesive story throughout, rather than just being a series of missions linked by a common theme. It isn't a great story. The hero is branded a traitor, or at least a coward by being framed for the destruction of the Tiger's Claw, his original carrier. The story is then that of his redemption by finally getting to fly pertinent missions again, reestablishing his reputation, clearing his name, and finding the real traitor. It all comes out as a tad cliche, but the plot would work for an action movie and this game is basically all about action. The Wing Commander III story wasn't that memorable either and, of the Wing Commander games I've played, only Wing Commander IV has one that stuck with me at all.

I last complained about how Spirit's voice actor in Super Wing Commander was just absolutely awful and killed the character. Well, Wing Commander II had a speech pack add-on and the version I am playing includes it. You fly with Spirit as your wingman and I am happy to report that her voice actor here is much better. She still has a Japanese accent, but it is believable here and her delivery seems much more natural. There isn't a lot of voice work in Wing Commander II, but it is all competent which is a far cry from that in Super Wing Commander.

Wing Commander II's difficulty is much more forgiving than its predecessor's. It isn't a cakewalk by any stretch of the imagination, but each mission feels beatable. The biggest difficulty seems to be in getting through a mission without your wingmate ejecting. Maybe I'm just not protecting them as well as I should.

Anyway, Wing Commander II got the Wing Commander formula right, and the subsequent games just improved on the implementation of this formula with Wing Commander IV being the apex (granted I have not played Wing Commander Prophecy, but I have heard things). I really enjoyed playing through it and am glad I did. At least now I finally know why Jazz was such a bastard.

Sunday, July 15, 2007

Wing Commander II: Vengeance of the Kilrathi - Destroyed supply depot in Novaya Kiev

Wing Commander II is an obvious step in the evolution of the series. It didn't yet feature the full 3D spaceship models or FMV of Wing Commander III, but it did get it a good chunk of the way there. The combat engine is improved from the first one allowing for more interesting manuevers and intelligent behavior. In general, the artificial intelligence of both your wingmen and the enemy is improved. Capital ships now can't be taken down by small fighters, but require dedicated torpedo ships. The gameplay just feels smoothers. And the story...

The story now takes center stage as it will in all subsequent Wing Commander games. Instead of sort of learning what is going on by talking to the bartender and wingmates at the bar, there is a guaranteed story scene in between each mission where you learn something that genuinely moves the plot along or fleshes out a character. Even the typical talk, mission briefing, mission, debriefing sequence is improved. The mission briefings are more detailed than go here, do this, and have genuine dramatic moments to them. Story elements can actually occur during the missions - with you receiving transmissions or new things happening to affect the plot and change the mission requirements. And the debriefings have more personality than just whether you succeeded or not and how many ships you and your wingman shot down. Really, with this game they refined to game down to what they wanted it to be - a fun arcadey flight sim with an interesting story as your reward for completing the mission. And you can still see different areas and have different missions based on you success or failure in the missions.

I'm kind of bothered that they used the "partner who is retiring in a month gets killed" cliche, but I guess I can't expect too much from my video games. Fortunately, the Simpsons brilliantly parodied this cliche. (Remember when The Simpsons was good?)