Showing posts with label No More Heroes. Show all posts
Showing posts with label No More Heroes. Show all posts

Monday, February 4, 2008

No More Heroes - Finished the game

This game was an incredible experience. Someone said it best that this game is sort of like Blaster Master or Ninja Gaiden for the NES - games that weren't perfect but that were incredibly fun to play and everyone had to have. The difference is that both of them games had really compelling gameplay (okay, so Ninja Gaiden also sold itself on its story) to go with them. Here, the visceral feel of the gameplay is great, even if it isn't necessarily deep. But the story and game execution and details are what sells it.

I mentioned previously that the city of Santa Destroy feels lifeless. More than that, I share the opinion of other that is one of the worst level-select screens ever. While there are some neat details scattered around Santa Destroy (references to other games and punk music), having to drive in your bike from one location to the next is just tedious. Especially when you just want to earn some money at the side missions.

It is also probably a good think that the game doesn't try to pad itself out too much. The combat feels great. The graphics show your character performing all sorts of neat combos. The kills slice guys in twain and send blood splattering everywhere! You can mow down entire groups of enemies! You can send them to their doom with professional wrestling moves! Despite all that, the combat isn't very deep. There's high and low attacks and dodging and occasionally throws, but there isn't much meat there. You start feeling this a bit on the later bosses that have a ton of health where you just have to do the same thing over and over in order to defeat them.

All that said, I really enjoyed this game. Any adult who has a Wii and is more of a core gamer should check this out. The game is fully of crazy action and over-the-top entertainment. It is a send up of action movies and video games and just absolutely feels right. This is like one of those movies you start talking about immediately afterwards with your friends and say, "Did you see that? It was amazing!"

I usually don't hesitate to post spoilers because it is assumed here that I will be talking about my progress in a game which can include anything I have seen. But since so much of the enjoyment of No More Heroes is discovering the story and references in it, I feel I must put in this intermediate paragraph.

That said, there were so many great moments I experience in playing through this game and encountering all the bosses:

Destroyman was hilarious. A postal worker that thinks he's a superhero, complete with nipple guns and crotch rockets? And the way he makes Travis fall for his obvious tricks is a delight.

The death scene where Holly puts the grenade in her mouth and her head explodes is a classic 'oh my fucking god I can't believe that' moment.

The hilarious brain machine contraption in the next fight was just classic and sort of reminded me of Terry Gilliam or Jean-Pierre Jeunet. I knew that this fight would end before it started, but I figured Travis (or the machine itself) would be the one to do it.

Rank 4 might have been my favorite fight. Half the level is a dream sequence where your character is the space ship in a shoot 'em up sequence. And the boss fight was probably my favorite in the game (only Destroyman comes close). It is just staged so well. From the set up as a date at the theater between Travis and Sylvia to the boss performing an on-stage magical act and you acting like an actual member of the audience to the fight itself which involves the magician turning the screen upside down and includes an interlude where you are put into and escape from a magical trick box, to the cinema after defeating him. As I said, it is staged incredibly well.

My favorite answering machine message from the video store is the one where they say that instead of returning the porno you rented, you instead returned a copy that cuts off two minutes into it.

If I had my suspicions that the boss fights in this game were a send-up of Metal Gear Solid, the final boss fight confirmed it. First, the games finishes demolishing the fourth wall by having Jeane comment on how if she told you her story, it would increase the game's rating which could delay it... and then they might have to call the game No More Heroes Forever (a classic video game in joke). Then Travis says to just fast forward through it. So you literally get a fast forwarded scene through tons of expository dialogue where Jeane reveals a life of abuse, incest, whoring herself out, training to be a killer, and getting her revenge. It was great.

Then in the "real ending" after defeating Henry, Travis argues that he can't reveal new plot now since the game is over and they have a great conversation about how the game should end to some totally kick ass music.

As you can tell, I found No More Heroes to be a great experience.

Sunday, January 27, 2008

No More Heroes - Ranked 7th

Why did I get this game? Well the premise is that you play as an American anime nerd named Travis Touchdown who wins a real life light saber on eBay and decides to use it to become the world's best assassin. How can one not want to play that game? Additionally, the game play is supposed to be a mish-mash of Devil May Cry and Grand Theft Auto. All of this is presented in a neat cel-shaded aesthetic.

My overall impression of the game so far is that it's awesome despite having some flaws.

Some of the gameplay works very well. The swordplay mechanics are great. I love slashing at foes, attempting to kill one while avoiding others, and putting together combos of slashes and wrestling moves. The motion controls of the wii remote are very well used in this game. It probably would have been too error prone to attempt to determine whether the player was making a horizontal or vertical strike, so instead the A button slashes and whether it is horizontal or vertical depends on the position of the remote. Additionally, motion controls are used for winning battles of strength, wrestling moves, and finishing blows and they work perfectly for those.

Battles tend to be frenetic and intense - especially when you are taking on multiple thugs at once. You have to strike a balance between finishing off the foe you are attacking and dealing with the other foes surrounding you. After taking down one foe, you often need to immediately dodge out of the way to avoid the blow coming from the guy that ran up next to you while you were fighting. All this slashing, dodging, and waving the controllers around is amplified during boss fights. The boss fights are very well done with each boss having unique attacks and moves that you have to learn in order to defeat them.

Unfortunately, the gameplay mechanics aren't all roses. The camera in this game is pretty bad. You often have to move it as much as you move your character which is nearly always a bad sign. The fact that the camera doesn't move well with you character can absolutely wreck you when fighting a lot of enemies and especially in boss fights.

The game takes place in a fictional California town of Santa Destroy. While the game was compared to Grand Theft Auto in terms of freely roaming the city, this description isn't really apt as there is precious little to do in the city. While there is other traffic and pedestrians you see and can hit while walking around or riding your motorcycle, they never react to you, making the city feel pretty lifeless. Really, I think it is best to think of the city as more of a hub than the open cities of the GTA games. In the city you can go to various shops or take on side missions to make money before going to the fuller levels where you will fight the next ranked assassin.

For a game with such a bizarre premise, it is actually more subtly wacky than I would have thought. The game has a kind of internal logical consistency even if it wouldn't make any sense in the real world. The characters you meet all have bizarre philosophies about life, how to get ahead, and what to do, but they involve things like cleanliness, collecting balls, and using the force while avoiding the garden of madness. The dialogue is similarly just subtly bizarre. Kind of like a cross between David Lynch and Hideo Kojima. Seriously, the conversations you have with the bosses before and after you fight them have a very Metal Gear Solid feel to them. Characters wax philosophical when they should be killing each other and it doesn't really make sense. All this does make the plot a little opaque and hard to pick up. The background for the story was done in two lines and the fight with the 8th ranked assassin contained one or several plot points that made no sense to me.

Besides the poor camera and lifeless city, my other big complaint is how the side missions work. You need to go to one location to get them, then drive to wherever the mission is located, and then if you fail it, go all the way to where you got the job and then back on to the starting locating to try it again. Other minor complaints include odd graphical issues (textures and pop-in) and characters and especially your bike getting stuck on terrain and other obstacles.

Still, the game gets so many details right, that it is easy to overlook the big things it does wrong. Details include:

Travis' apartment being decked out with anime stuff. Posters on the walls, a giant gundam in one corner, toys on the shelves, anime woman pillows, his cat occasionally grabbing onto the fish hanging on his fan, and a tissue box by the tv chair.

The fact that to recharge your light-saber, you make a masturbating motion (and Travis acts like he is doing just that)

Wrestling references (predominantly Mexican wrestling references) peppered throughout the game including trading cards of wrestlers, and a mysterious acquaintance who leaves you notes and helps you remember moves.

Moai statues scattered throughout the city.

The fact that, during the loading scenes you can make the spinning "wait" star bounce and send it flying around.

After you kill each assassin there is a message on your answering machine from the video store about some adult video you ordered or that is overdue.

8-bit style victory screen after you kill an assassin and take their rank.

Customizable outfit of sunglasses, leather jacket, jeans, belt, and t-shirt (all of which can be bought, or for t-shirts, found in dumpsters).

Receiving cell phone calls where the Wii remote vibrates and then the person's voice comes out of the remote.

Dialogue such as "If challenge were a taste, you'd be quite delicious!"