Monday, April 21, 2008

Mystery Dungeon: Shiren the Wanderer - Completed a Rescue

Not only does this game challenge you to manage your resources and plan every move correctly, it also allows you to be a good samaritan.

Unlike most roguelikes, when you die in Shiren, your character and items are not necessarily lost for good. Three times per game, you can request a rescue attempt. You can generate a password or post a request on an online server. Then, another person with the game can make a trek down to the dungeon level you got to and revive your character.

A friend of mine recently got the game in a short period of time managed to make it to level 20... where he promptly died. So I undertook my first rescue attempt. It's, uh, significantly more difficult than a normal run. You can take stuff from the warehouse in the first village, but skip past all the other towns. This makes food management a lot more difficult (also because I'm used to starting with a riceball). Additionally, you never find any companions so it's a completely solo affair.

Shiren began his journey in a bad situation - a mini-monster house right where I started on the first level. Shiren fell twice before grabbing the Armor Ward +1 from the warehouse in order to start in a better situation. Good weapons were easy for Shiren to come by in the beginning - the problem, of course, was food. He lingered around the rice changers to get a couple of big riceballs. Everything seemed to be going fairly well for Shiren up through Table Mountain. He didn't have an incredibly powerful inventory, but probably had enough. However, he was nearly out of riceballs. Finding a shop, proved to be the difference. Along with the riceball in their, the pair of postpone staves picked up proved to be the key to handling the tough monsters inside table mountain.

On level 19, Shiren knew he had only one more level to go. He was also dangerously low on food. He had eaten his last rice ball and didn't even have any more herbs. He reached the stairs up to level 20 with a fullness of only 2. He began in a small room, but knew he would have to remove his Armor Ward. A few steps through the corridor, he reached the starving point. Each additional step would drain him of hit points. Four steps later, he reached the monster house containing the traveler in need o rescue. But what made his eyes really wide was that he was only two steps from an herb. Reading his scroll of confusion to give him some breathing room, he ran to and ate the herb. He pondered gathering some treasure in the monster house, but knew he would be pressing his luck and the monsters' confusion would not last forever. Instead, he ran up to the fallen comrade and delivered the revival, transporting him out of the dungeon.

Now he had the pride of both finding the golden condor and rescuing a fellow traveler.

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