Showing posts with label Super Mario World. Show all posts
Showing posts with label Super Mario World. Show all posts

Tuesday, September 11, 2007

Super Mario World - Defeated Bowser with 96 Exits

Well I have seen and done all that this game has to offer. I managed to find 93 exits on my own, only having to look for help on Chocolate Island 2, Valley of Bowser 2, and... Donut Ghost House. Yeah, I feel like a dolt for missing that last one.

The final battle was rather anticlimactic. The levels leading up to it in Valley of Bowser were fairly challenging. And most of Bowser's castle (the front door section) was tough as well. But Bowser? I guess I died the first time I got to him, but after that it was a piece of cake. I guess he wasn't that difficult in Super Mario Bros. 3 either, but in my mind he put up a little bit of a challenge there.

I'm really glad I finally made myself play this game. Even though I think I will put myself in the camp of people who say Super Mario Bros. 3 was the best in the series, it is hard to find much fault in this installation either. It is a lovingly crafted platformer with a great difficulty curve and a great variety of things to do. I think after stewing on this for a day or two I'll write up a review here. Thank you GameSpite fun club!

Friday, September 7, 2007

Super Mario World - Defeated Larry's Castle

Some levels can legitimately be said to have hard to find alternate exits. Forest of Illusion 3 is not one of them. I am just an idiot for not checking a pipe at the end.

The ramp up in difficulty in this game is very good. I think I may have died twice before I got to the Vanilla Dome. Then it gradually increased until, by Bowser's island, it was taking me about three tries to beat a level. That's just good game design.

I also took on all of the special courses. Clearly they are meant to be the ultimate Mario challenges, yet still be beatable by anyone with practice. Tubular, Way Cool, and Mondo (I think - the one with the pipes, the ice surface, and the forest level) were clearly the most difficulty. And then, once I finally completed them all the transition to fall and the enemies is a nice touch. Even though I find I prefer the original look - the gimmick of enemies that look similar to Mario has worn off.

My exit count is at 90 and looking at the map, I think I can see every area that I need to find the alternate exit for. This assumes beating Bowser's castle gives you one. Now finding all the rest of these exits without a FAQ will be a feat. Especially Chocolate Island 2 where it has something to do with my coins and time.