Showing posts with label Gargoyle's Quest II. Show all posts
Showing posts with label Gargoyle's Quest II. Show all posts

Monday, June 15, 2009

Gargoyle's Quest II - Finished the Game

Time: Monday 2:43am
Games Played: Quordy, Klonoa, Fathom, Persona 3, Textropolis, 1 vs 100, Gargoyles Quest II
Drinks Consumed: 2 Sugar Free Rockstar, 2 Glasses of White Wine, 1 Sugar Free Red Bull, 2 Guayakí Yerba Mate Pure Empower Mint, 3 Guayakí Yerba Mate Pure Endurance, 1 Odwalla B Monster, 1 Guayaki Yerba Mate Nonsweetened Mate, 1 Nantucket Nectars Lemonade, 1 Lo-Carb Monster Energy



The next level is some sort of Egyption-themed dungeon. You can't tell from the picture, but all that sand is moving which looks pretty impressive. Also, I realized that I hadn't taken a picture of any of the bosses yet. So I decided to take a picture of the next one and this boss is probably the most boring one there is. The rest are much more interesting, I promise!


The game has kind of a fun mechanic where vials you collect throughout the levels can be used as currency to buy extra lives. Because there are points in the overworld where you can fight a few enemies for vials, you can always grind them until you have a ton of lives and power through every level. Sort of a way to circumvent the difficulty. Oh, extra lives are called "The Power of the Maelstrom"


I like how "The Password" is sort of a mystical power in this land that can revive the fallen. Clever, Capcom.


This is a more interesting boss, but he's incredibly frustrating because once he moves near you, it's nearly impossible to avoid his projectiles. In general, that was my problem with this game. The level designs were, for the most part really well done and presented fun platforming challenges. And then you reach bosses that are tedious and frustrating because you have very little margin for error.


The big guy above is "Rushifell" who was probably meant to be Lucifer, but thanks to a rather awesome mistranslation of Japanese ended up with the r and l switched. I mean, he even looks like him. ("Rushifell" also appeared in the first Gargoyle's Quest).

Tragically, I lost many of the pictures I took, due to them coming out as blurry messes. But after an incredibly frustrating final boss fight (not only do you have to move in perfect precision, but there are instant death spikes below you and the moving platform in the final bosses room often throws you down toward them due to poor programming), I beat the game.


Yeah, I totally am. The other minion in the throne room here says, "You did very well." Just very well? I save the freakin' world!


The credits sequence is pretty cool as it shows you each of the bosses again and names them and then deisplays credits while the bosses do their thing. A nice touch.


"Capcom Presents: Thank you for playing"
This is almost as good as Ninja Gaiden's ending: "See you next Tecmo"

Overall, Gargoyle's Quest II was disappointing as it felt like a mediocre experience. I really think Capcom hastily slapped this together. The world design shows flashes of brilliance, but overall comes off as empty. The original game wasn't long, but everything felt tight and cohesive while in this game, it feels like there's something missing. Heck, there's a section where it talks about a guy named Dagon in the desert and getting his claw (supposed to be 'Dragon', perhaps?). I looked for him, but never found him and went I went on to the next section, I couldn't even return to look for them again. I think the level designer did a pretty good job, although I seem to remember that in the original, much better use was made of the special attacks you got that could also affect the environment (breaking walls, creating hold on spikes, etc.) So, this was mildly fun, but not as good as it could have been. Now I just want to play the original game again.

Sunday, June 14, 2009

Gargoyle's Quest II - Obtained Candle of Darkness

Time: Sunday 11:32pm
Games Played: Quordy, Klonoa, Fathom, Persona 3, Textropolis, 1 vs 100, Gargoyles Quest II
Drinks Consumed: 2 Sugar Free Rockstar, 2 Glasses of White Wine, 1 Sugar Free Red Bull, 2 Guayakí Yerba Mate Pure Empower Mint, 2 Guayakí Yerba Mate Pure Endurance, 1 Odwalla B Monster, 1 Guayaki Yerba Mate Nonsweetened Mate, 1 Nantucket Nectars Lemonade, 1 Lo-Carb Monster Energy

So the original Gargoyles Quest is one of my favorite games for the original Black and White Game Boy. It was the first game to really show the system was capable of full, engrossing games on its own and not just puzzle games and ports of NES games.


Upon starting the game, I am immediately struck by the difference in music between the Game Boy game and its NES sequel. While similar, and probably meant to be the same theme, the difference in sound chips of the two systems clearly changes the exactly quality of sound both can do. So far, I think I prefer the Game Boy versions of the songs.



I still can't get over the fact that this is in color! Whoo!



Ah, the days of 16 digit (or more!) passwords. At least this game uses all numbers so you're not stuck wondering whether something is an O or a 0 or a 1 or l or any other the other countless mistakes I made as a kid until I learned to quadruple check my passwords (and then I still would something not be able to tell if I wrote a 1 or an l...



There are a lot of empty houses and otherwise empty areas in the game. It really feels like they were originally going to fill the world with lots of things, but ran out of time and so there are a lot of structures (and outside map areas) with absolutely nothing in them. Weird.



Such scintillating dialog! Actually, the localization in this game is pretty bad. The translation is almost completely literal making the story a bit hard to follow and I've noticed some spelling and grammar mistake. I wonder if Lucifer is once again mistranslated as Rushifell?



This came out way more blurry than I had intended because I was originally going to comment on how beautiful this level was. Definitely has the graphical fidelity of a late-era NES game. This level is also the first time the game gets hard. Took me three tries to make it through.