Showing posts with label Breath of Fire: Dragon Quarter. Show all posts
Showing posts with label Breath of Fire: Dragon Quarter. Show all posts

Sunday, April 27, 2008

Breath of Fire: Dragon Quarter - Finished the game

I like games that do things differently and as I've mentioned before, Dragon Quarter is quite different from your standard Japanese RPG. I mentioned the similarities to survival horror that the game has, but I don't think I mentioned that there are no inns or ways to heal yourself for free. Let that sink in. It means that every time you make it to a shop, you first have to spend the money to buy healing items just to restore your health. This makes the game incredibly tense. You can never really relax because you've just beaten a big boss since healing yourself afterwards will not be cheap. Resource management is key to the game.

As it turns out, I was really good at the resource management. Despite the fact that the game expects you to do at least one SOL Restart through the course of playing it, I never had to do that. I did get a game over about a half dozen times while playing it, but two of those were right in the beginning before even getting the dragon powers and all the rest were boss fights where I just handled the strategy wrong and had no problem with it the next time. It seems I stocked my inventory well as I always had just enough healing items to make it from shop to shop. My D-Counter was only at about 35% when I reached the final gauntlet of boss fights and so I was able to D-Dive each of the last three bosses.

Even though I D-Dived those bosses, I got the feeling that I could have beaten them with shrewd tactics with just regular attacks. That was a much better feeling than the one time I D-Dived before where I felt it was absolutely impossible to win without doing that.

This game did some things really well. The character customization system with weapons that have slots you can fill with different skills was great. The combat system was generally excellent, with strategic movement and combination attacks. The music is also a strong point of the game.

There are some rough edges too. Though combat is generally great because you always need to use strategy against even regular enemies and can't just mash on attack, it can become very tedious to employ whatever specific strategy you need to defeat each enemy. Tedium is generally the problem, as navigating the interface (all the menus to equip items and skills and especially manage the fairy colony) can take awhile. Reaching the shop again requires a significant break in the game while you buy the items to heal your characters, identify all unknown stuff and then decided what to keep and what to sell.

Overall, though it was a very enjoyable game and I'm glad I experienced it.

I'm actually tempted to play through it again. Whenever you do an SOL Restart (which can also be done after finishing the game), you may lower your D-Ratio which will unlock additional cut scenes during the playthrough. The story in the game is very minimal and I think that's appropriate for the playthrough, but I like the idea of filling in background information on a subsequent playthrough. Of course, I know the reality is that I have so many good games I haven't played yet, I probably won't play through it again. But maybe I'll at least do the beginning part.

Saturday, April 12, 2008

Breath of Fire: Dragon Quarter - Defeated Modified Bosch

I had to D-Dive for the first time in this battle. D-Diving is basically turning into your dragon form where you are a super bad-ass. The downside, of course, is that doing this raises your D-Counter. Once that reaches 100, it's game over. You lose your humanity or become some evil dragon or something like that (the game isn't exactly clear on that issue) and you're done.

I find the tension of whether to use your super ability delicious. In some games, not using a limited resource has no real consequence. It may make the game a little harder or be a little more frustrating, but it doesn't seriously change the game. In Dragon Quarter, it's at the heart of the game. The requirement to use limited resources is also present in the fact that there is never any automatic healing. The only way to heal is to use healing items and aside from the few you can find in the course of your adventure, you'll have to buy them at shops. The creates another tension in whether to use your money to upgrade your weapons and armor or use it to stock up on healing items.

All that said, I was a little disappointed because it seemed I had to D-Dive in order to win this battle. The boss regenerated a massive amount of health each turn and the amount of damage I could do it wasn't consistently high enough each turn to lower his health beyond what he would regenerate. I do feel a bit cheated in that respect, but since this is my first playthrough of the game, I suspect that I'm underpowered from what I could be and that if this were a later playthrough I could actually beat him without becoming a dragon.

Sunday, April 6, 2008

Breath of Fire: Dragon Quarter - Reached the Industrial Area

This game is difficult - at least when compared to modern RPGs. Generally, there's a bit of hand-holding and tutorial in the beginning to get you into them. In Dragon's Quarter, I just flat-out died in the first dungeon my first two times playing it.

My third time playing the game, I finally "got it". Everything about that combat system and how to correctly deal with monsters just clicked and I found myself really getting into this off-kilter RPG.



Breath of Fire has had four previous games in the series. I haven't looked into them, because they aren't supposed to be that different from their contemporary Japanese RPGs. Dragon Quarter is.

The main hook is that you aren't really expected to get through the game in one playthrough. It is certainly possible, but the game is designed in such a way that at a certain point you will realize that it isn't possible for you to get any further since you don't have any health restoring items and your character is about to die. At this point, the game gives you the option of doing a "Scenario Overlay" when you restart which basically means when you start over, you have all the skills your character previously had, along with any money you've put in the bank, progress you've made on the colony, and party xp (bonus experience you earn which can be given to the characters).

The other aspect that contributes to the need to restart is your D-Counter. Early on, you learn that your character can turn into a dragon - which is awesome! You become incredibly powerful and can quickly decimate foes. Each time you become a dragon and each time you use its abilities, your D-Counter number goes up. When it hits 100 you presumably lose control of yourself and lose your humanity - which is less awesome. That's another game over there. So, if you've had to use dragon abilities to get yourself out of some scrapes you may find it nearing 100% and have to restart.

In a strange coincidence, this game is pretty much a combination of the last two games I've been playing. The connection with Shiren is pretty obvious - they're both RPGs with turn-based tactical combat. They both expect you to die and restart, having learned something of the game from your previous run, but also allowing you to carry some things over from your previous run. Breath of Fire isn't nearly as unforgiving as Shiren since it does let you restore saved games as many times as you want. But... real save points are spaced far apart so a lot of your saving will be of the same "suspend" save variety that Shiren had - you can save your game anywhere, but when you come back to it, your save is immediately erased.

The saving aspect brings in one of the big connections the game has to Resident Evil - they are limited. If you want to save your game at one of the save points scattered throughout the game, you need a save token, much like Resident Evil required you to have ink ribbons to save at the typewriters. Save tokens are precious - you only find a few and can't buy more or store them so you have to be careful about using them up. The connection to survival horror becomes more apparent when you notice how little money and healing items the game gives you. The player must make the best use of their resources or they'll find themselves in an unwinnable situation and have to restart. I'm not the first to call this a Surival RPG, but I wholeheartedly support that appellation.

Having never played a Breath of Fire game before, I have no clue how innovative the combat in this one is, but I think it's incredibly well done. First of all, you can see enemies before battle and they take place right on the exploration screen, much like my favorite of games, Chrono Trigger. That you can see the enemies and know where you'll be fighting them is great. Additionally, the combat is very tactical. Characters have a certain number of action points, when it is their turn they can move and attack in almost any combination to use those. Maneuvering for position or to get just in range of an enemy is key - especially because several attacks can hit enemies in a line, rea, or cone. There is a wide variety of attacks for each character (and different weapons that you can specialize in different ways). Also, one character can place magical traps on the battle field and its a lot of fun to hold enemies off with these or coax them into them. The game also adds a bit of complexity in that there's a lot you can do pre-battle like set traps and hit the monster first to get a first strike turn, but I don't think those are as well implemented or interesting. Still, it's a pretty great system.

Finally, this game has the best cut scene system ever. Not only are they skippable (as it's a sin in this day and age to not have them be), but they are pauseable as well. Finally, I can go pee during some exposition and come back and not have missed it!