Fire Emblem - Finished the Game
After putting what was, according to the game timer, 45 hours into this game over the course of a year, I find myself quite satisfied. Yes, the later levels became frustrating because I insisted on getting through them without any characters dying, but eventually I came to accept that as part of the gameplay. The levels started feeling closer to puzzles where I had to figure out the right way to move my units across them so as to kill the enemy and not be too exposed. This game just really fulfilled my need for strategic gameplay with stats and item management. And I will admit that in the second part of the final stage, I just let Canas die so I wouldn't have to start part one over.
This game was made by the same people who did the Advance Wars and it shows. A lot of the mechanics and graphic styles are similar. It is more complex, involves more numbers, and has non-expendable units (when your characters die, they are dead for good). While I am generally all over fantasy role-playing stuff and strategy stuff, I think the game requires a bit too much for people like me who try to do 100% of what games have to offer. So, while I will not rave about this game the way I did Advance Wars 2, it is still an excellent game.
One sign of how much I have enjoyed this game is that I am tempted to play it again. Once beating the game, you open up additional modes of play, one of which adds new stages and slightly changes the story. I am all over that.
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